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animate
checkCollision
checkIfPointIsInsideMesh
createPlayer
degToRad
getCameraLookAt
getMeshFromBlenderModel
getNewPosition
handleAnimateChairs
handleAnimateClosets
handleBlackboardInertia
handleInfoDiv
handleWalking
init
initAdjustBlackboardHeight
initDevControls
initInfoDiv
initInteractions
initMouseClickMove
initOpenCloset
initPutChairOnTable
initStats
initSwitchLight
initTriggerFlightSimulator
initWalk
placeLights
placeObjects
putStartScreenOnReady
showBoundingBox
showVector
startScene
turnVectorAroundHorizontalAxis
turnVectorAroundVerticalAxis