Methods
(async) animate()
Animates the scene
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calcSpeed(v0, y)
Calculates the speed depending on the y value of the planeLookAt vector and the previous speed
Parameters:
Name | Type | Description |
---|---|---|
v0 |
number | previous speed |
y |
* | y value of the planeLookAt vector 1 = straight up, -1 = straight down |
(async) createModelPlane()
Creates the plane model and adds it to the scene
gameOver()
Quits the game and shows a game over message
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handleFlying()
Moves the Plane and the Camera
handlePlaneOutOfBounds()
Turns the plane around if to far away from the center
This is to prevent the plane from flying away
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handleScore()
Handles the collision detection between the plane and the torus objects
If plane collides with a torus, the torus is removed from the scene and the score is updated
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handleTime()
Decreases the time and checks if the time is up
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(async) init()
Initializes the flight simulator game
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initDevControls()
Initialize developer controls / keyboard shortcuts and experimental features
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(async) initFlying()
Initializes the flying controls
(async) initOceanAndSky()
Initializes the ocean and sky
!!! This code and the textures are directly from three.js !!!
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initStats()
Initialize the FPS stats
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invertControls()
Inverts the controls and saves the setting in the local storage
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placeObstaclesObjects()
Places other objects which the plane can collide with
Object types:
- DodecahedronGeometry
- IcosahedronGeometry
- OctahedronGeometry
- TetrahedronGeometry
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placeTorusObjects()
Places torus objects in the scene at random positions
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showInvertedControlsDiv()
Shows a alert with if the controls are inverted or not for 3 seconds
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